Gameplay programmer at the late production stage focusing on character customisation and UX
Programmer during prototype stage
Collaboration with The VOID to build unique room-scale horror VR experience.
Lead programmer in versus action puzzle game, created by a team of two.
Gameplay programmer on VR rail shooter Dexed. Initially started as a jam game, completed in 3 month by 8 people.
Gameplay programmer on third instalment of Disney Infinity toys-to-life game
Gameplay Programmer at Ninja Theory – Alex Belezjaks
Game developed during Le Game Jam 2013 hosted by JAGEX
Local multiplayer arcade game, winner of Three Thing Game 24h Jam 2014 (summer)
Pheromone Ant Colony Simulation developed using C++/OpenGL.
TCP/IP based RSS Server, Client and Server Monitor developed as part of university module.
Arcade style local multiplayer game, winner of Global Game Jam Hull 2014.
First person 3D C++/OpenGL cross-platform PC and PSP.
Render Monkey 3D GLSL shader demo as part of university module.
One year software developer internship, providing critical products for UK Fire and Rescue Services.
An m-health tool for the valid self-assessment of alcohol-induced impairment.
Racing/Logic based Windows Phone game developed in a team during 24 hour Three Thing Game jam.
Arcade style game developed in a team during Global Game Jam 2013 using C++ ClanLib graphics library.
Windows Phone space physics sandbox game.
Russian translation of Windows Phone application.
The third-place winner of Three Thing Game 24 hours jam, Windows Phone game about aliens trying to get to Olympics.
Windows Phone game about defending pie from nasty bugs. My first mobile game.