Alex Belezjaks

Game Developer with over 6 year of Unreal Engine 4 experience

Bleeding Edge

Bleeding Edge is a Ninja Theory IP for 4v4 online competitive battle arena. I’ve worked as a gameplay programmer, joining project in the late stage of production, to help implement cosmetics system for the game (both client and server side development), as well as did fixes and optimisation for FrontEnd (particularly PC version)

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