Recently I was wondering how to specify right information in the application manifest (appxmanifest) so it would pass certification. There is much more complicated rules compared to Windows Phone Marketplace. For example: all names are unique, so name inside manifest of uploaded application should be the same as reserved name in Windows 8 Store, otherwise certification would fail.
That was a sad day 🙁 Because we had to leave. Apart from that it was great !
There was nice Tech talk session from Martin whom I have met before on Tech Days in June and surprisingly he have recognized me (Microsoft people starts recognizing me, wow, lol) It nice and very informative, except the fact I have seen them before and there was no C++ at all.
The second day at Microsoft Reading was an app idea sharing day. And that was the most amazing part of this 3-day event ! There was many ideas and every was different, unique and interesting. Actually, during pitch session (where all ideas was presented) I really wanted to develop some of them. But I will stick to my idea. 🙂 (I was surprised so many people liked it)
I was very exited when I received reply from Microsoft that I am accepted into Apps in August event. But I completely didn’t know what expect.
While on the way there I met few other student-participant and we made our way to the Microsoft building (from second try) I was quite happy to actually see some people I met before (Ben Nunney), finally meet someone I have seen online many times (Phil Cross) and of course get to know some new faces (Natasha Joseph).
So there it is, I have Windows 8 Store developer account. I guess that I can’t talk much about it for now as it is not opened yet. But there is surely one biggest difference between Windows Phone 7 Marketplace and Windows 8 Store.
So, it feels like I should create application submissions with names I desire 🙂
Surely need to pick an Angry Birds))
Recently I was trying to share an image from my app using contract. It is always good to provide as much as possible sharing ways, so target app could choose the best one. But to do it image should be loaded to StorageFile^ format first. There is how to do this:
Ok, so I have fixed error I had for over a week now. And actually it was ve-e-ery easy, if you know how to do it of course. If you have started programming on C# you think that all adds for you automagicaly. Once you use SpriteBatch in XNA – d2dcontex is loaded, you use text and d2writefactory is added, you play SoundEffect and XAudio2 is loaded. You don’t even know about this. Until you start doing it on C++ and DirectX.
Shame on me. I was wondering, why my Sprite data is corrupted after copying to vector class, which was causing Debug assertion failed – vector iterator is not dereferencableerror.
And that is why. Because I have not implemented copy constructor for Sprite class this code was created a problem:
Ahh, that’s a never-ended story. You can’t fight them all, but you could try eliminate most of them.
Once while debugging my Windows 8 C++ DirectX game I opened Windows Task Manager to check memory consumption. It is the worst tool for memory leaks checking, but if your program takes 150 MB additional memory in five minutes, something is wrong.
Today in the morning I had Virtual Application Excellence Lab with one of the Microsoft employees. I had some problems with internet connection and game was far from finished, but there is some good point Nicolas tells me while reviewing my application.